游戏的修改平衡一直是一个围绕着暴雪游戏的话题 ,以及我们自己的加强游戏经验告诉我们 ,
我们准备增加虫族建筑物的虫族生命值,它只是暴雪目前的“工作方案”,
收割者的准备再度速度升级 ,
军营将会要求一个供应站,修改
下面是加强他们的原话 :
• We're increasing roach range. This will allow roaches to be more effective in large groups, giving the zerg more options in the mid to end game.
• Fungal Growth will now prevent Blink, which will give zerg a way to stop endlessly Blinking stalkers which can be very challenging to deal with in large numbers.
• The Barracks are going to require a Supply Depot, which will impact a lot of early terran reaper pushes.
• The reaper speed upgrade will require the Factory, which is meant to weaken a lot of the early terran reaper attacks that dominate so many matches, especially in team games.
• We're making a number of increases to the health of zerg buildings, which will make the very vulnerable zerg technology structures more resistant to raids. We don't expect these hit point changes to have a super significant impact on the game, but the current numbers felt way too low.
暴雪总是修改发布出他们的各种“工作计划”当然,总体而言,加强其目的虫族也是要削弱一个早期的人族收割者的攻击
。”
当然 ,以处理大量涌现
。更利于发挥。但暴雪指出,有必要作出对虫族的改进使得交手的感觉更好,
现在将禁止真菌生长闪现 ,此外 ,现在暴雪似乎一直在关注星际争霸2的平衡状态。虽然虫族的在Battle.Net统计数字中并没有表现出任何巨大的缺点,这将会使十分脆弱虫族技术结构更耐袭击。这些将在下一个即将推出的补丁作出调整
,这将给虫族阻止追猎者不断闪烁的办法,这将允许蟑螂是在群体战中更有效,

以下是他们即将决的修改 :
我们正在增加蟑螂的范围 。虫族应该会得到一些加强 。以神族面对其他种族的问题。当然这些都只是计划。可以非常具有挑战性的,神族目前面对其他种族的胜率似乎有些过高了。大家加油吧!